Orb [UPD] Crack Brush Zbrush Centrall
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Orb Crack Brush Zbrush Centrall
Thanks for the reply. I definitely agree.
I feel that the ‘z’ brush is a very unique brush in the unity of the program. I often feel like in zbrush the organic uv system you have means you can manipulate things just with the brush on the screen. Its also easy to imagine the shape of what you are doing. The mesh tools in Zbrush are not as intuitive as the script hooks in the render. So if you are into organic sculpting as I am then the z brush has is huge advantage.
That is an awesome tip about the rocks, I love it and agree with you about the z brush.
I just started doing some stones today with the globe brush, cut all the corners off and then go into Zbrush and rasterize the whole thing and then split into island for the stones. I didnt think of doing that at the time so I was so glad to hear that it was possible to do it that way too!
I am currently learning about the orb brush and I love it so far, it reminds me of the crown brush in zbrush. It creates great rounded curves that pop!
I agree, the z brush is so intuitive and very responsive, it really gives you that feel of doing an organic sculpt and rasterization is a perfect way to do this with the z brush. The globes are amazing, dont discount them :). I just cut them to size on the model ray and then split them with quadratic split which created nice and clean island seams for the stones. I would definitely add a denoise pass on the islands but they look pretty good without and quite happy with.
3dt: How many years have you been working in the field
BM: At the time this question I was in school for 4 years and I was working. Now I am in school for 4 and a half years with very little free time to sculpt. But of course, I had sculpted a lot before that.